The cavalrist receives a +2 bonus to Handle Animal and Ride checks made with his mount.
A 1st-level cavalrist' mount is completely typical for its kind except as noted below. As a cavalrist advances in level, the mount’s power increases as shown on the table. If a cavalrist releases his mount from service, he may gain a new one by training with a new mount for a week. This training can also replace an mount that has perished.
A cavalrist of 3rd level ro higher can bond with multiple mounts. Each additional mount gained this way decreases the cavalrist's effective level by 2. (If this adjustment would reduce the cavalrist's effective level to 0 or lower, he can’t have that creature as a mount.)
A cavalrist of 4th level or higher may select from alternative lists of mounts (see below). Should he select a mount from one of these alternative lists, the creature gains abilities as if the character’s cavalrist level were lower than it actually is. Subtract the value indicated in the parentheses from the character’s cavalrist level and compare the result with the cavalrist level entry on the table to determine the mount’s powers. (If this adjustment would reduce the cavalrist's effective level to 0 or lower, he can’t have that creature as a mount.)
A cavalrist's mount is superior to a normal creature of its kind and has special powers, as described below.
Class Level | Bonus HD | Natural Armor Adj. | Str/Dex Adj. | Special |
---|---|---|---|---|
1st–2nd | +0 | +0 | +0 | Mounted Combat |
3rd–5th | +2 | +2 | +1 | Devotion |
6th–8th | +4 | +4 | +2 | Improved Speed |
9th–11th | +6 | +6 | +3 | Mounted Resistance |
12th–14th | +8 | +8 | +4 | Improved Speed |
15th–17th | +10 | +10 | +5 | Mounted Resistance |
18th–20th | +12 | +12 | +6 | Improved Speed |
Mount Basics: Use the base statistics for a creature of the mount’s kind, but make the following changes.
Class Level: The character’s cavalrist level.
Bonus HD: Extra Hit Dice of the type normal for the mount's type, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the mount’s base attack and base save bonuses. A mount gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice. A mount does not grow in its size category
Natural Armor Adj.: The number noted here is an improvement to the mount’s existing natural armor bonus.
Str/Dex Adj.: Add this value to the mount’s Strength and Dexterity scores.
Mounted Combat: While riding his mount, the cavalrist is treated as having the Mounted Combat feat.
Devotion (Ex): The mount gains a +4 morale bonus on Will saves against enchantment spells and effects.
Improved Speed: One of the mount’s speeds increases by 10 feet.
Mounted Resistance (Ex): The cavalrist chooses a single saving throw category (Fortitude, Reflex, or Will). Once per round, if the cavalrist or the mount must make a save of that category while together, the cavalrist may instead make a Ride check with a -10 penalty.
ALTERNATIVE MOUNTS (Work in Progress)
A cavalrist of sufficiently high level can select his mount from one of the following lists, applying the indicated adjustment to the druid’s level (in parentheses) for purposes of determining the mount’s characteristics and special abilities.
4th Level or Higher (Level –3)
Lizard, monitor (animal)
Boar (animal)
Shark, Large1 (animal)
Dire badger
Dire bat
7th Level or Higher (Level –6)
Dire wolf
Deinonychus (dinosaur)
Dire boar
Pegasus?
10th Level or Higher (Level –9)
Megaraptor (dinosaur)
Whale, orca1 (animal)
Nightmare?
13th Level or Higher (Level –12)
Elephant (animal)
16th Level or Higher (Level –15)
Dire shark1
Triceratops (dinosaur)
1 Available only in an aquatic environment.
Celestial or Fiendish Mount (An additional level -3)
Half-Celestial or Half-Fiend Mount (An additional level -6)
Half-Dragon Mount (An additional level -6)
Skeleton Mount (No change)
Zombie Mount, 5 or less HD (An additional level -3)
Zombie Mount, 6 or more HD (An additional level -6)
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